30 September 2016

Current contract

Earlier this month, I had an interview at Industrial Light & Magic, a studio I've been trying to get into for years now. This kind of work has opportunities that are very hit-and-miss, but this time was different. Instead of another phone interview, I was invited to come on the campus at the Presidio in San Francisco. That's an offer that's hard to refuse.

It sounded very promising this time, and they shortly made me an offer: a 2-month contract working as a digital paint artist on an upcoming movie to be released in December. I don't know if I can say much more than that at the moment. But it's an exciting chance and a fun place to work. The daily commute is not so fun, but it's worth it. Hopefully, this will lead to more of the same. My overall goal is still digital matte painting, so hopefully, this is a step in that direction. I've already done that kind of work professionally. Now I just need to do it for a major motion picture.

01 September 2016

Recent work

Things have been busy these days, so my blog has suffered a bit. As usual, I'm doing digital illustration work, looking for new projects, and seeing what my next big move should be. I'm looking at trying to get some visual effects work on upcoming movies and I actually had an interview at ILM yesterday! Onsite at the Presidio in San Francisco, so that was pretty exciting. We'll see what happens.

Here are some sections from a project I finished recently. If the format or subject matter look familiar, it's for a calendar header like many I've done before. This one was fun, but really took me a long time, painting all those darn buildings. And then all the bridges. And then that inset image of the top of the bridge...