For this month, we are going in a bit of a different direction. It's not quite illustration, but making texture maps for 3D models is a very important use of Photoshop. Much of the final process happens in the 3D program, of course, so we will concentrate on what you need to do in order to create good images.
I have a new 3D animation up on my site. You can view it here. There's a lot going on here and many of the textures are procedural, or created right in the program itself. But I did need to make some specific maps for signs, machinery, control boxes, and the floor. In the next tutorial, we will see how to make texture maps for the yellow non-skid strip that goes along the floor.
I don't see the connection.
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